Virtuix Inc. (NASDAQ: VTIX) began trading on Nasdaq on January 28, 2026, after nearly 13 years of development and $50 million in investments. The Austin, Texas-based company, known for its Omni 360-degree treadmill that allows natural movement in virtual reality, now holds a market capitalization of $250 million. Revenue for the six months ended September 30, 2025, increased 138% year-over-year following the launch of its in-home gaming system, Omni One. To date, Virtuix has generated over $20 million in sales across three product generations.
“We’re only getting started,” said founder and CEO Jan Goetgeluk. “In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally. We pioneer the technology to make that possible. Going public provides us with access to capital to fund our growth and develop new products.” Alongside the listing, Virtuix secured an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit. Proceeds will scale sales and marketing for Omni One, which has a production capacity of 3,000 units per month, potentially generating $100 million in annual revenue.
Virtuix leverages AI-driven 3D reconstruction techniques, such as Gaussian splatting, to create digital twins of real-world environments. This method uses millions of colored 3D Gaussians instead of traditional meshes, enabling rapid creation of high-fidelity virtual worlds. The company demonstrated this in a video showing how aerial drone or 3D camera footage can be uploaded to generate 1:1 digital replicas. Omni One, launched in September 2024, features a specialized surface and harness that lets users walk, run, crouch, and jump in 360 degrees, replicating movements directly in games. The system also provides a cardio workout, with one user reportedly losing 40 pounds in four months, leading Virtuix to bill it as the “Peloton of gaming.” The global VR gaming market is forecast to grow from $50.71 billion in 2025 to $194.17 billion by 2030, according to a forecast.
Beyond gaming, Virtuix targets the defense industry with Virtual Terrain Walk (VTW). VTW allows commanders and units to walk through terrain before deployment, aiding reconnaissance mission planning and rehearsal. Test units are in use at Yokota Air Force Base and the U.S. Air Force Academy. VTW supports more than 12 soldiers simultaneously with full 360-degree movement, overcoming limitations of expensive or restrictive simulation products. By combining AI-driven reconstruction with physical movement, Virtuix aims to transform both consumer and defense markets. For more information, click here.


